using System;
using UnityEngine;
using QFramework;

namespace ProjectSurvivor
{
	public partial class HitHurtBox : GamePlayObjecr
	{
		public GameObject Owner;
		
		private Collider2D mCollider2D;
		private void Awake()
		{
			mCollider2D = GetComponent<Collider2D>();
		}

		void Start()
		{
			// Code Here
			if (!Owner)
			{
				Owner = transform.parent.gameObject;
			}
		}

		public override Collider2D Collider2D => mCollider2D;
	}
}
